RPG MAKER MZ HELP

Database

System 1 Settings

This Data's Role

System data is a collection of initial settings and more for the game. You can specify things such as the formation and positions of party members at the start of the game, the music that plays in various situations during gameplay, and more.

Parameter Details

Game Title

The name of your game. The name you enter into the [Game Title] field when creating a new project will be configured here. This name will be displayed in the Game Screen title and the window's title bar.

Starting Party

The members that form the party at the start of the game.
There is no limit to how many actors you can place into a party. However, only the first 4 can participate in battle.
To change or add actors, double-click the list item (or a blank row when adding) and specify the actor. To remove actors, right-click the one you wish to remove and select [Delete] in the menu that appears.

Currency

The name for the unit of money used in the game. This is used for things such as displaying how much gold the player has in the Menu Screen.

Window Color

The background color of in-game windows. This is specified using the composition ratios of [Red], [Green], and [Blue] values (-255 to 255) in the window that appears when you double-click inside the field.

Vehicle Images

The image of vehicles (boats/ships/planes) displayed on the map. You can specify the image that will be displayed by double-clicking each field. Select [(None)] if you do not want to display an image.

Starting Positions

The positions of the player and vehicles (boats/ships/planes) when the game starts. Open the Settings Window for each field by pressing its [...] button, and specify the location by clicking a point on the map on the right.
The specified starting location will be shown using an icon in a blue frame on the map. This icon can be moved by dragging it, just like map events, and be deleted by pressing the [Del] key.
However, if the starting position for the player is not set (the icon is deleted), you cannot start the game.

Title Screen

The image which is displayed first in the Play Screen after starting the game. You can select an image in the [Select an Image] window that appears by pressing the [...] button in the settings field. When [Draw Game Title] is enabled, the game's name as specified in [Game Title] will be displayed towards the top of the Title Screen (you can disable this when including the title of the game in the image).

Command Window

Sets the background type and position of the command window.

Battle Screen

Set the battle screen POV.

Battle System

Set the battle system type.

Options

Specify special processes and rules related to the game's behavior.

Music

Music that plays during gameplay. Specify the BGM or ME that plays in the setting parameters of each scene. The parameters for each scene are described to the right. Additionally, music that plays when the player moves on the map is set in the map data.

TitleThe BGM that plays on the Title Screen.
BattleThe BGM that plays on the Battle Screen.
VictoryThe ME that plays when the party wins a battle.
DefeatThe ME that plays when the party loses a battle.
Game OverThe ME that plays on the Game Over screen.
BoatThe BGM that plays when on a boat.
ShipThe BGM that plays when on a ship.
AirshipThe BGM that plays when on an airship.

Sounds

The sound effects (SE) that play in situations such as when the player moves or performs an action during battle. Specify the SE file that will play for each situation. The situations indicated by each parameter are described to the right.

CursorWhen moving the cursor.
OKWhen confirming the command to use.
CancelWhen canceling a command in the Menu Screen, etc.
BuzzerWhen selecting a command that cannot be used in the Menu Screen, etc.
EquipWhen changing equipment in the Menu Screen.
SaveWhen saving the game.
LoadWhen loading the game.
Battle StartWhen encountering an enemy.
EscapeWhen a party or enemy escapes during battle.
Enemy AttackWhen an enemy performs a normal attack during battle.
Enemy DamageWhen damaging an enemy during battle.
Enemy CollapseWhen an enemy is defeated during battle.
Boss Collapse 1When an enemy whose [Trait] [Collapse Effect] is set to [Boss].
Boss Collapse 2When displaying the vanishing effect of an enemy whose [Trait] [Collapse Effect] is set to [Boss].
Ally DamageWhen an actor is damaged.
Ally DeathWhen an actor becomes knocked out during battle.
RecoveryWhen an actor or enemy recovers during battle.
MissWhen a character fails to land a physical attack.
EvasionWhen a character evades a physical attack.
Magic EvasionWhen a character evades a magic attack.
Magic ReflectionWhen a character reflects a magic attack.
ShopWhen buying or selling an item in the Shop Screen.
Use ItemWhen an item is used in the Menu Screen.
Use SkillWhen a skill is used in the Menu Screen.