RPG MAKER MZ HELP

Database

What is the Database?

The database is the collection of all components that make up a game aside from the map and map events. Components such as the characters the player controls, items, magic, and more can be prepared as one of the following 15 types of data.

Data excluding [System], [Types], and [Terms] will be prepared as individual data registered to the game. For example, you will create data for each piece of equipment such as "Health Potions" and "Keys", and configure characteristics such as their names, images, and what effects they have when used.

ActorCharacters that the player can control.
ClassesCharacteristics assigned to actors (ability values, growth conditions, etc.).
SkillsBattle actions and special abilities (normal attacks, special skills, magic, etc.).
ItemsItems that the player owns (potions, keys, etc.).
WeaponsEquipment that actors use for attacking (swords, staves, bows, etc.).
ArmorEquipment that an actor uses for defending (armor, shields, accessories, etc.).
Enemies Characters that fight against actors in battle.
TroopsGroup of enemies that appear in game.
States Statuses for actors, enemies, etc. (Poison, Knockout, etc.).
AnimationsVisual effects such as those that appear during skill usage.
TilesetsTileset composition used when creating maps.
Common EventsProcessing for commonly run events.
System 1Basic settings for the overall game.
System 2Basic settings and advanced settings for the overall game.
TypeConfigures Types for elements, skills, weapons, armors, and equipment.
TermsNames for common game commands and parameters.

Editing the Database