RPG MAKER MZ HELP

Database

Enemy Settings

This Data's Role

Data that represents the enemy characters the player fights. In addition to setting parameters as you would with actors, you will also set the enemy's battle action patterns.

Parameter Details

Basic Settings

Rewards

The amount of EXP (1 to 9999999) and Gold (0 to 9999999) the party receives after winning a battle.

Drop Items

Items (including weapons and armor) that the party receives after winning a battle. In the window that appears when you double-click inside the field, you can specify the desired item and the chance of getting that item by setting the [Probability] (1/1 to 1/1000).

Action Patterns

Turn
Uses the number of elapsed turns as a condition. Turns will be defined using [A + B * X] with A being the number of turns from the start of battle, and B being the interval of turns. If you set A to 2, and B to 3, conditions will be met every 3 turns from the 2nd turn (5th turn, 8th turn...).
HP
The HP of the enemy will be used as a condition. Specify the range of the percentage of Max HP (0 to 100%). The condition will be met when the enemy's HP is within the specified range.
MP
The MP of the enemy will be used as a condition. Specify the range of the percentage of Max MP (0 to 100%). The condition will be met when the enemy's MP is within the specified range.
State
The specified state being applied to the enemy will be used as a condition.
Party Level
The level of the party members will be used as a condition. The condition will be met when the level of the party member with the highest level is equal to or above the specified value.
Switch
The specified switch will be used as a condition. The condition will be met when this switch is ON.

Traits

The traits of the enemy. Define the details in the window that appears after double-clicking each row of the settings field. Please see [How to Set Traits] for more information.

Notes

Used to make notes while making your game.
Right-click to show the menu and choose [Plugin Help...] to display the Plugin Help information.

Application Rules for Action Patterns

The action performed during battle will be decided from the actions set in [Action Patterns] according to the following rules.